![]() The marketing director of Universal Interactive insisted that the character be named "Wez", "Wuzzles" or "Wizzy the Wombat". Needing a lead character for the game, Naughty Dog recruited artists Charles Zembillas and Joe Pearson and met with them weekly to create the characters and environments of the game, eventually creating a character named "Willy the Wombat". ![]() In January 1995, Rubin became concerned about the programmer-to-artist ratio and hired Bob Rafei and Taylor Kurosaki as additional artists. ![]() Together, Gavin and Baggett created the development tool "Game Oriented Object LISP" (GOOL), which would be used to create the characters and gameplay of the game. In November 1994, Naughty Dog hired Dave Baggett, their first employee and a friend of Gavin's from the Massachusetts Institute of Technology. In September 1994, Gavin and Rubin decided to develop their new game for the PlayStation, after which Rubin began character design. After moving into the Universal Interactive backlot, Gavin and Rubin met with Mark Cerny, discussed the design of the game and made an agreement to go into production. Saurus and Dinestein, a side-scrolling video game based on time travel and scientists genetically merged with dinosaurs. Soon afterward, Gavin and Rubin discarded their previous game design for Al O. The rough game theory was designed near Colorado. The basic technology for the game and the Crash Bandicoot series as a whole was created somewhere near Gary, Indiana. Because the player would be forced to constantly look at the character's backside, the game was jokingly code-named " Sonic's Ass Game". During the trip, Gavin and Rubin decided to create a 3D action-platform game, taking inspiration from 16-bit-era games such as Donkey Kong Country, Mario and Sonic. In August 1994, Andy Gavin and Jason Rubin began their move from Boston, Massachusetts to Los Angeles, California. See also: List of Crash Bandicoot video games and List of Crash Bandicoot mobile games Release timeline 1996ġ996–2000: PlayStation exclusivity Īfter presenting Way of the Warrior to Mark Cerny of Universal Interactive Studios, Naughty Dog was signed on to the company for three additional games. The protagonist of the series is a genetically enhanced bandicoot named Crash, whose quiet life on the Wumpa Islands is often interrupted by his creator and the games' main antagonist, Doctor Neo Cortex, who attempts to eliminate Crash as a constant hindrance to his plots for world domination. The games are mostly set on the fictitious Wumpa Islands, an archipelago situated to the south of Australia where humans and mutant animals co-exist, although other locations are common. The series was originally produced by Universal Interactive, which later became known as Vivendi Games in 2008, Vivendi merged with Activision, which currently owns and publishes the franchise. The series consists predominantly of platform games, but also includes spin-offs in the kart racing and party game genres. It has seen numerous installments created by various developers and published on multiple platforms. Crash Bandicoot is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console.
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